![]() I will admit, what drew me to investigate this game was the unique artwork, but when I discovered that it was a side-scrolling action RPG in the vein of Champions of Mystara, it was a no-brainer for me to pick up. With this being the only hiccup I was incredibly impressed with how smoothly this port played.The Crowning Achievement of Retro Side-Scrolling Beat-'Em-Up RPGs! The only minor issue I ran into was connectivity to a few players outside of my region. I never ran into an endless loading screen or had my PlayStation 4 crash for whatever reason. There were also no technical errors to speak of. All of the art found in the original release still looks gorgeous and the sprites for the characters have no trace of pixelization. Characters are gorgeously rendered the illustrations and backgrounds are bursting with personality and detail. If you’re coming in from the PlayStation Vita or PlayStation 3 release you won’t find much of anything new outside of enhanced visuals and effects - all of which upscale beautifully. Like most Vanillaware games, Dragon’s Crown Pro is absolutely stunning, and this version is no exception. However, Dragon’s Crown Pro offers a fair amount of replayability for those new to the title. This came in handy when I was confronted with one of the more punishing enemies of the game as this NPC ally effortlessly carried me through the battle somewhat unscathed.Īs I said before, the scenario is fairly short as I was able to complete the game in its entirety in a span of eight hours. After unlocking online multiplayer around five hours into the game, I picked up the remains of a Japanese player (as indicated by the text above their remains), and upon recruiting them through the church I had found myself with an incredibly powerful NPC ally. However, these characters can only be obtained through finding their bones and what kind of character you receive is entirely at random. NPC characters are capable of being recruited by making use of a revival mechanic at the church in your hub. The main scenario is absolutely possible to complete without local co-op or online multiplayer which was something I personally enjoyed. I chose to spend skill points (a currency given to the player upon completing optional quests or leveling up) on maximizing my damage, effectively making myself a glass cannon as I progressed through stage after stage. The level of depth regarding skill selection and customization allows for a variety of builds with each unique class. For example, the Fighter and Amazon are incredibly effective melee ranged fighters which forced me to handle enemies up close and personally, unlike before where I was slinging spells or summoning tremendous bolts of lightning from somewhere offscreen. Dabbling in the other classes provided some variety and made bosses I had already encountered as the Wizard a new challenge. I started with the Wizard, an incredibly efficient spellcaster, and stuck to that class for most of the game. Players can pick from up to six different classes with minimal customization to choose from as they seek the Dragon’s Crown. Several stages are unlocked through natural progression of the story, all of which is narrated as you traverse desolate forests and winding labyrinths lost beneath civilization. You, the player, are tasked to find the Dragon’s Crown, an immensely powerful relic in the Kingdom of Hydeland. The scenario is short and sweet, and incredibly familiar to those who touched titles like Capcom’s Dungeons & Dragons: Shadow of Mystara or even the cabinet RPG Gauntlet. Instead of opting to import my data from my previous file on my other console, I started fresh. I was incredibly eager to pick this title up for the second time, my first being on the PlayStation 3.
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